iOS engineering Leader · NYC
iOS engineer with 10+ years of experience shipping user-facing features on Apple platforms, including the new People tab for visionOS v1. Specializes in prototyping mobile interactions, bridging design intent with production implementation.
Selected work
Worked on the People tab for visionOS 1.0. Implemented a custom people-selection interaction from scratch, leveraging z-depth animations to create a selection experience that felt native to spatial computing.
Apple Watch can detect when a wearer falls, and contact emergency services if necessary. Using the new API, 3rd party apps can be notified about these fall detection events and react to them in real time.
Virtual phone numbers for the US, Canada & UK. Built for travelers, freelancers, and small business owners who need a second number without a second SIM.
An art installation for ITP Camp. Five devices: four iPads and one iPhone, collaborate over WiFi to create a seamless cinematic display. A face detected by the iPhone triggers the camera feed across all four iPads; a smile fires the flash like a real camera capture.
A modern reimagining of the classic Snake for the living room. Playable with the Siri Remote or a game controller. Collect dots, avoid the walls, and don't eat yourself.
A daily health score that rolled up sleep, activity, stress, and calm into a single animated number. The score's bubbles were driven by SpriteKit physics — configured to run endlessly and look different every time. A companion screensaver brought the same animation to Mac and Apple TV.
iPhone app showing real-time subway arrivals on a map. The Apple Watch extension automatically displays the nearest station.